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Boarding The Enemy Ship Battlefront 2

Since destroying the 2d Death Star, and non to mention the Emperor, the Rebels take grown more than and more brazen in their attacks. They're attacking an majestic shipard on Fondor, trying to seize some satellites from it as well as destroy the Star Destroyer, the Brave,  near completion there.

You'll begin the level in a TIE Fighter with your trusted wingmen, Meeko and Hask. Your first job will be to destroy the Corellian Corvettes who take been strafing Royal forces and making things miserable for them. Get behind the ship and lay your blasters on it. It shouldn't take too long to destroy.

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Subsequently that you'll have to destroy some Insubordinate shuttles before they have the adventure to dock at whatever Imperial facilities. They'll exist marked on your map, so finding them in the chaos shouldn't testify too catchy. A few seconds of sustained blaster fire should take them out.

Afterwards confirmation of the Rebel shuttles being destroyed, you'll have to regroup with Hask, who'southward beingness pursued aggressively past some Rebel fighters. Clear his six and ensure his safe. You'll have to fly through part of the shipyard for this - don't exist afraid to go slow, you'll have plenty of fourth dimension to get those Rebels off his tail.

In order to stymie the Rebel assail, you're going to have to disable the Rebels' about powerful asset - their ion cannons. To do this, you'll have to board their capital send in the area. Fly upward to the shielded area on the hull of the ship - this is its main dock, you'll exist able to laissez passer through the shield safely.

One time inside, yous'll stay in your Tie Fighter for a beat and take out the Insubordinate ships still inside to even the odds a flake for your teammates outside. Fire on all the Rebels yous see while your Fighter hovers. When the expanse has been sufficiently cleared, a cut scene volition trigger and you'll get out your craft.

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Some Rebels volition endeavor to cut off your boarding party. Take them out and move forrad through the bay and into the only corridor available to you lot.

Collectible 1/2: After boarding the Rebel capital ship, in the second room, just past the flaming 10-Wing, is the level'southward first collectible. It'south fairly well-hidden, in the upper correct mitt corner of the area just earlier the corridor. Get near it, and orderID10 to scan it into your collection.

DauntlessCollectible1.png


Make your way downwards the corridors of the ship, towards your objective marker. Rebels will bound out of nowhere to endeavour and slow you down. Just take your time, and get rid of them at your own step. When you see what looks similar power generators backside an ion field, you're near the power source for the ship.

Be careful though - you lot'll take to make a left turn down the hall near that ionized wall and there's a turret already trained on your position. Throw thermal detonators, utilize your cannons grenade function, apply Disruption - whatever way you'd similar, take out the turret.

After that you'll be in the same large, multi-level room that ID10 had to navigate back in the Prologue. It's hither that you lot're going to destroy the ship's ion cannon batteries.

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There are a ton of Rebels in there waiting for yous so they can defend their ship's power supply. Take them out. Later you lot practise, you'll have to splice into a computer on the platform. When yous practise, Rebels will overflowing your position and try to flank you lot on the platform to undo what you're attempting. Later on the rebels have been wiped out, the generator cell volition exist uninstall itself from the cieling above the console. Destroy information technology, so you tin can motility onto the adjacent ion prison cell.

Collectible 2/2: The collectible hither is in the same location every bit it was in the prologue - nether the platform where the computers you lot're trying to slice are. Merely scan the crate that'south marked with a prompt, and the level's second and terminal collectible will be added to your collection. You tin can safely grab it before splicing the first reckoner, or before splicing into the second.

DauntlessCollectible2.png


Head to the other side of the platform and hack into the panel there. Rebels will again try to flank you, merely this time in much greater force. Agree them off, and as e'er - focus fire on the Officers and the Heavies, they'll be the ones giving you the most trouble.

After yous've taken out the Rebel counterattack, the 2d ion prison cell will present itself from the ceiling to a higher place the panel. Destroy it.

In lieu of doing the same thing for the tertiary Ion Cell, Iden volition opt to blow information technology up, triggering a series of events that... complicate things. If you lot haven't grabbed the collectible in the room yet, exercise so earlier placing the bomb on the ion cell, it will be your last hazard.

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Now that you're dorsum in your Necktie Fighter, y'all'll have to necktie upwardly some loose ends. The commander, Moth Raythe, of the docked Brave volition command yous to have out cardinal locations of the shipyards to foreclose sensitive data from falling into Insubordinate hands. Destroy the two locations he marks on your HUD.

After that, a flurry of X-Wings will rush the deck of the Dauntless, take them out equally quickly equally possible so you and your struggling empire don't lose a upper-case letter send. Follow your objective markers and take their fighters out.

The only thing that's left to exercise is complimentary the ship that'southward still docked. Yous'll be asked past Moth Raythe to shoot the clamps keeping it in place. Light to moderate blaster fire should take it out no problem. Once the Star Destroyer is free, the level will stop.

Up Next: Mission 3: The Observatory

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Source: https://www.ign.com/wikis/star-wars-battlefront-2/Mission_2:_The_Dauntless

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