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Switch From Ffxiv Pc To Mac

Join Over 25 1000000* Players Worldwide! With the expanded Free Trial, new players can embark on an unforgettable chance all the manner to level 60 with no restrictions on playtime.

* Total number of accounts across Japan, N America, Europe, Oceania, China, and Republic of korea.
Also includes Gratuitous Trial accounts.

Start your adventure in FFXIV today!

Gamble through two award-winning games for FREE!

Hydaelyn—a vibrant planet blest by the Lite of the Crystal. Amid azure seas, encompassing the westernmost of the Three Great Continents, at that place lies a realm embraced by gods and forged by heroes. Her name...Eorzea. It is here that your tale unfolds. Beckoned by the Mothercrystal—the source of all life—y'all must embark upon a quest to deliver the land from an eternity of Darkness.

Choose your favourite race and brand your own character!

Cull your race, clan, and gender as you freely customise your advent downward to the finest particular!

The Free Trial has 14 different jobs to option from, including some fan favourites from throughout Final FANTASY history!

  • Paladin

    For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of gainsay uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into boxing, ever set to lay downwards their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will go the iron foundation upon which the party'due south defence is built.

  • Warrior

    On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women larn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. In erstwhile times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the front lines of battle. With the inflow of peacetime, withal, their art has descended into the shadows of obscurity, where it remains to this day.

  • Dark Knight

    The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Still even the holiest of men succumb to the darkest of temptations. None dare to administer justice to these sacrosanct elite residing exterior the reach of the law. Who, so, defends the feeble from the transgressions of those meant to guide and protect them? A valiant few take upwards artillery to defend the downtrodden, and not fifty-fifty the holy priests and knights tin escape their judgment. Pariahs in their own land, they are known by many equally "night knights." These sentinels bear no shields declaring their fidelity. Instead, their greatswords act every bit beacons to guide the meek through darkness.

  • White Mage

    White magic, the arcane art of succor, was conceived eras by that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art after became forbidden, it is now in the midst of a revival at the easily of the Padjal, called of the elementals. Those who would walk the path of the white mage are healers without peer, possessed of the ability to deliver comrades from the direst of afflictions—even the icy grip of death itself.

  • Scholar

    In an historic period long past, when mankind flourished under the radiance of cabalistic mastery, the island of Vylbrand was home to a metropolis-land called Nym. Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the vivid strategic maneuvering of Nym's scholars that allowed their mundane army of mariners to throw back would-be conquerors fourth dimension and again. These learned men and women defended the freedom of their tiny nation with their unique command over spell-weaving faeries, utilising the creatures' magicks to heal the wounded and bolster the strength of their allies.

  • Astrologian

    Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labour to master the skill of foresight—simply initial efforts diameter little fruit. That is, until he looked to the stars in a higher place, which foretell the coming seasons, and learned to read the heavens. Though this gift is known today equally astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen backdrop. Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.

  • Monk

    Though at present under Garlean rule, the metropolis-state of Ala Mhigo in one case boasted the greatest military machine might of all Eorzea. Amidst its standing armies were the monks — ascetic warriors every bit dreaded by foes on the field of battle every bit the city-state'southward great pikemen. The monks comprised an club known as the Fist of Rhalgr, and information technology was to this god — the Destroyer — that they devoted their lives of worship. Past mastering seats of ability within the trunk known equally chakra, they are capable of performing extraordinary physical feats.

  • Dragoon

    Of all the things that are symbolic of the nation of Ishgard, few are more recognised than the dragoon. Built-in amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial mode of gainsay, that they might meliorate pierce the scaled hides of their mortal foes. Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the accident. It is this penetrative power that characterises the dragoon.

  • Ninja

    Hailing from the war-torn lands of the Far E, the secret arts of the ninja were born of necessity, and accept since given rise to a unique breed of highly-trained combatants. Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Main the arts of the ninja and learn to bend the tide of battle to your volition.

  • Bard

    The give-and-take "bard" ordinarily puts folk in heed of those afoot minstrels, fair of voice and nimble of finger, who earn their coin performing in taverns and the halls of neat lords. Few know, however, that bards in fact trace their origins dorsum to the bowmen of eld, who sang in the heat of battle to fortify the spirits of their companions. In time, their impassioned songs came to hold sway over the hearts of men, inspiring their comrades to cracking feats and granting peace unto those who lay upon the precipice of expiry.

  • Machinist

    The war with Dravania rages on, brutal and unrelenting. With no finish in sight, vatican city grows desperate. Equally her dragoons lay down their lives in defence force of their home, Ishgard turns to technology to protect her sons and daughters. Smashing cannons and ballistas at present line the city walls, plucking dragons from the sky. Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new course of champion arises to wield them ― the machinist.

  • Blackness Mage

    In days long past, at that place existed an occult and arcane fine art known equally black magic — a strong magic of pure destructive force built-in forth past a sorceress of unparalleled ability. Those who learned to wield this instrument of ruin came to exist called black mages, out of both fright and respect for their souvenir. Nevertheless great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin. Adventurers who accept the blackness volition become agents of devastation, capable of annihilating those who oppose them through piffling more than than the force of their volition.

  • Summoner

    The animal tribes of Eorzea worship and summon along beings known every bit primals, among which are Ifrit, Garuda, and Titan. Yet what is a god to one man is a demon to another, for the city-states of Eorzea run across these beings as a grave threat to their collective survival. In times immemorial, there lived mages who had non only the power to summon the primals, only also the ways to transmute the primals' essences, thus binding them to their volition. Known only every bit summoners, the existence of these men and women and their arcane fine art have been all but lost to the ages.

  • Blue Mage (Express Job)

    A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Allegedly, anyone who purchases one of his soul crystals tin larn to mimic the aetherial magicks of wild creatures. But can he exist trusted, or is he merely a con artist looking to make a quick gil?

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Party BATTLE Party BATTLE

Join forces with your friends to overcome countless challenges and share the glory!

Form parties with other adventurers, raid dungeons, and defeat monsters together! Cull the content y'all desire to experience and yous'll exist smoothly matched with others challenging the aforementioned goal. Whether starting solo, or with friends, you'll be on the path to victory in no fourth dimension!

Have it easy and play the game your mode — whether that's crafting, fishing, or finding the perfect outfit.

Life in Eorzea offers much more than just fighting!
Tedious downwardly and go fishing, craft items, or accept screenshots decked out in stylish gear with your friends!
Relish the world of FFXIV at your own step.

From card games to chocobo racing, there's plenty of entertainment waiting for you.

Play fun mini-games whenever you have fourth dimension between your adventures.
At the Gold Saucer entertainment venue, you can take part in matches from the popular Triple Triad carte du jour game, have a go at chocobo racing, or even endeavor out Doman mahjong!

It'southward never too late to join the risk!

  • Hall of the Novice

    Acquire the basics of battle and the unique playstyles of each role. Master the basic approach to battle and put information technology to apply on your journey!

  • Mentor System

    Seek out these experienced players for answers to common questions and assistance in clearing content. Have reward of the EXP boost gained while adventuring with mentors!

  • Preferred Worlds*

    You can benefit from playing on a Preferred World*, within which beginner-friendly bonuses are applied such as a double EXP boost.

    * Depending on the situation in each Earth, in that location may exist times when no Preferred Globe is designated in a given Data Centre and we may identify limitations on the cosmos of new characters.

Experience an evolving world that has won over 160 awards beyond the globe!

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Source: https://freetrial.finalfantasyxiv.com/

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